I wasn't actually a huge fan of Robert Kirkman when I first started reading his books. He was competent, sure, but I didn't see the appeal-- The Irredeemable Ant-Man was a boring side story in the middle of Civil War and The Initiative (although I've since changed my mind about this), and his Ultimate X-Men run was, in many places, a mixed bag (although I did very much enjoy his "Phoenix?" storyline). And Marvel Zombies just seemed like a ridiculous idea--not that I bothered to try it at the time. Now, though? I've completely reevaluated my opinion on his work, and when his name is attached to a project, I'm far more likely to give it a look. I don't know if I'd classify him as a master storyteller or a comics icon--but he's very skilled, he has an incredible knack for dialog, and he writes stories that, no matter how ridiculous, seem real . In a medium where characters frequently violate the rules of physics, that's not alway
Thanks, Mike! I'm talking about things I see that creative professionals should know, that aren't discussed in all of those "how to make comics!" videos.
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