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Superhero 2044 role-playing game returns after 40 years
CHECKER BPG ANNOUNCES ACQUISTION OF SUPERHERO 2044 RIGHTS
From the official press release - May 30, 2017
Checker Book Publishing Group has announced that it has purchased the publishing rights to the classic super hero themed role playing game Superhero 2044 from Gamescience Publishing.
Superhero 2044 was the first commercially available superhero-themed role playing game at the dawn of the industry appearing in 1977 shortly after the explosive launch of early games like Dungeons and Dragons and Runequest. Innovative for the time period it featured such specific rules as classifications for differing types of super heroes, melee rules unique to super heroes, a ranged combat system, point based character construction, and eventually a comprehensive defined list of super powers.
Checker BPG is a graphic novel publisher that published nearly one hundred graphic novels from 2001 to 2013. Checker BPG launched titles with such high profile licenses as Star Trek, X-Files, Flash Gordon, and Clive Barker to name a few. The publisher put the company on hiatus after the death of his fiancé, father, uncle, and the cancer diagnosis of his sister in 2015.
"Our goal is to upgrade the entire system and game to be the pinnacle of super hero gaming", said Publisher Mark Thompson." Superhero 2044 is one of the fondest memories of games from my childhood. Super heroes dominate every entertainment medium from toys, movies, television, comic books, and video games and we feel this genre is underserved currently within the industry".
Industry legend Lou Zocchi, who guided the birth of the game, will continue to serve as an advisor on the game.
The company plans a Kickstarter program to launch the newly revamped role playing games as well as a Super Hero 2044 themed card game.
TALES FROM THE CRYPT #2 FEATURES TWO STORIES FROM LEGENDARY COMICS ARTIST BERNIE WRIGHTSON “LOST CLASSICS” FROM LATE CREATOR APPEAR IN COLOR FOR THE FIRST TIMEfrom the official press release . . . . . . .NEW YORK - (March 21, 2017) - The entire comics industry was saddened to learn of the passing of legendary comics artist Bernie Wrightson this past weekend. Wrightson’s name was synonymous with the best the horror comics genre had to offer and he often spoke of the lasting influence EC comics titles such as the original TALES FROM THE CRYPT and VAULT OF HORROR had on his work.So, it seems only appropriate that two of Wrightson’s stories are included in Super Genius’ new revival of the TALES FROM THE CRYPT series.Issue #2 (in comic shops this Wednesday) features two “lost classics” from Wrightson, “Stake Out” and “Feed It!”, both appearing in color for the first time. The two stories had originally appeared in black and white in other publications but when CRYPT editor Jim Salicrup rem…
EDITOR’S NOTE: Aftershock Comics publisher and chief creative officer Joe Pruett will make a guest appearance at Captain Blue Hen Comics in Newark, DE this Friday 11/03. He’ll be signing copies of his own BLACK EYED KIDS (B.E.K.) comic and Aftershock books as well as meeting and talking with fans and interested customers. If you’re on the fence about whether or not you want to attend, read below to learn more information about Joe Pruett . . . . . . . . . . Joe Pruett, 51, is a graduate of the University of Georgia and a veteran of the comic book industry. He’s previously worked as an inker, letterer, writer, editor, and publisher at various companies. His most recent work is at Aftershock Comics where he serves as publisher and C.C.O. as well as writer of the popular horror series, BLACK-EYED KIDS. Tracing Pruett’s career path in the comics industry is like taking a tour of indie comics publishers of the late 80’s and early ’90’s. Pruett was hired in 1989 as an assistant to…
WHERE NIGHTMARES COME FROM (Crystal Lake Publishing, Kindle Edition and E-Pub versions published November 17, 2017) Non-fiction articles on horror and writing.WHERE NIGHTMARES COME FROM serves as an excellent reference source for beginning writers, especially those with a concentration in horror. What better way to learn and absorb than to pick the brains of experienced veterans of horror fiction, poetry, screenwriting and teleplays? All those formats are discussed, as well as some answers to the question posed by the title: “Where Do Nightmares Come From?”, or more emphatically “Where Do Horror Writers Get Their Ideas?” Every piece in this collection answers the title question in one fashion or another, while 21 of the 28 articles concentrate more on various aspects of writing: how to generate ideas, how to work your muse, storytelling techniques, seeing through your character’s eyes, writing with words that fit the story, choosing the right medium to tell a story, how to sustai…